The parts you need before you can build a marketplace

Early-stage UI concepts and a reusable component set for a peer-to-peer collectibles marketplace, scoped to what a founder's budget could actually buy.

Client

Trove

Services

Product design, UX/UI design, Design systems
Challenge

Trove had a product vision and a founder's budget. Before anyone could build it or fund it, the idea had to look like something real.

We spent the budget on the parts, not the pages

Build the component set first and every screen after it costs a fraction of the last. That is how a small budget covers a whole product direction instead of three finished screens.

Reusable components first.

So every screen after the first one cost a fraction of it.

We designed the core screens only.

Enough to show the product. Nothing that did not prove it.

We gave it a visual point of view.

A direction that did not look like every other marketplace.

The concepts

The component set, and the screens built from it.

No items found.
Tools

The stack behind this project

The tools this project actually ran on, grouped by the part of the work each one served.

Design
Figma
Design
Build
Figma
Design
Growth
Figma
Design

Want results like this

You do not need a full build to find out if the product works. Let's design the part that answers the question.

Portfolio

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